The capabilities for digital local public services – participation

Continuing the development of my thinking around the Framework for Digital Local Public Services and following quickly on from my previous posts about Connectivity, Education, Hardware and Software. This post focuses on participation and some of the opportunities to think differently around this area.

The framework outlines and considers participation as the following:

Participation: Access to and participation with local data and intelligence to help shape decisions in communities.

But I also think this it is about how people participate generally in their communities to help make it better, the data and intelligence should be helping to identify the issues that need solving but are people actually doing things locally!

The challenge here is to provide opportunities for people and places to connect to the underlying data and intelligence about the people and places and at a time and in a form which is usable and meaningful for those consuming it. Nothing too hard then 🙂

In the commissioning cycle it is absolutely fundamental to ensure that you have evidence and data which helps you understand needs today and those that are likely to be predicted over a period of time, so that preventative measures can be put in place and therefore reduce future demand on services. We are essentially suggesting that the commissioning and the intelligence behind this is opened up to those people in a community who maybe better positioned to actually understand what could be achieved locally.

The underlying issue for me is that the opportunity and practicality of everyday people (like my mum) to engage in intelligence and data about their community is limited and even if you know where and how, it is hard to make sense of it in a wider context.

It needs to be linked with stories as well as raw data so that there are opportunities to understand the impact of what it is saying other than simply looking at perhaps numbers, graphs or charts.

It seems to me that public libraries or community hubs would make logical places where this data could be accessed and made sense of along with people who can help interpret it without bias – they also make logical places where networks and networks of networks can come together physically or virtually through directories.  It makes sense for community hubs to provide access points as they should really be promoting and acting on community needs anyway…maybe i’m over thinking this aspect of it…of course the access point should be the internet but I’m thinking that if say my mum, wanted to gain more understanding she could get that from the hub or library and then be in a position to share her story about what it means for others…

In terms of whether people are participating locally, some of what I want to say here I’ve written before in the following posts:

But to summarise those posts in this context I would have to say the following.

As this series of posts outlines the key capabilities required when collectively delivered create opportunities for a new climate of growth and well-being to emerge, however that climate won’t emerge unless we ensure that people are actively participating in society.

Reflecting back on World of GovCraft where video Game designer Jane McGonigal speaks about harnessing the power of gamers who have super powers as they are actively participating in games and solving problems…

With these new capabilities how do we ensure and create opportunities for individuals, communities, networks, organisations etc to actually harness the possible and potential capacity that Jane eludes to…this very much links across to the Education post as well about opportunities to solve problems.

To recap she suggested that gamers have 4 super powers:

Urgent Optimism – extreme self motivation – a desire to act immediately to tackle an obstacle combined with the belief that we have a reasonable hope of success.
Social Fabric – We like people better when we play games with people – it requires trust that people will play by the same rules, value the same goal – this enables us to create stronger social relationships as a result
Blissful productivity – an average World of Warcraft gamer plays 22 hours a week: We are optimised as humans to work hard and if we could channel that productivity into solving real world problems what could we achieve?
Epic meaning – attached to an awe-inspiring mission.

All this creates Super Empowered Hopeful Individuals – People who are individually capable of changing the world – but currently only online /virtual worlds….

….So some observations:

If people have “Urgent Optimism” then what are we doing to tap into that to help solve and tackle obstacles?

if people have a “Social Fabric” what are we doing to build trust with them and do we play by the same rules and share the same goals?

If people have “Blissful Productivity” then what are we doing to mobilise and optimise the people around us in our communities to work hard at solving real world problems

If people can be inspired around “Epic Meaning” what meaning are we providing in our engagement and participation offering?

We should recognise that games are powerful in more ways than we can imagine, we need to think hard and fast about how we can develop the right kinds of games to engage people and to involve people in shaping their future and solving common problems

Expanding on those observations I had before, we need to move to a situation where organisations, communities and individuals can develop relationships and levels of trust to connect them to the networks and “networks of networks” within our local communities and to connect those communities with each other but to also connect them with the problems and narrative around local public services to make it easier for them to interact digitally and create transformational change.

The basic idea

  • We need to change the way we think about data and our connections to it and how we can help each other make sense of it through stories.
  • We need to identify networks and networks of networks and then connect them.
  • We need to create content and share stories which provoke conversations that will lead to bigger transformational actions.
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